ExpertQuestion 25 of 50Source: Synopsys IC Compiler II Implementation User Guide: Setting Up Multivoltage Designs and Voltage Driven Power Switch Cell Sizing; Synopsys IC Compiler II Multivoltage User Guide: Multiple Power Domains in a Single Voltage Area

How do you floorplan a switchable voltage area so IR drop and wake-up both work?

From PDVerse Low-Power Physical Design Mentor Guide · pdVerse Mentor Guide

Short Answer

Put the voltage area close to its supply bumps, spread the switches evenly under the always-on straps so every region of the block has a short path to one, and reserve an always-on channel for the cells that must stay alive. Then check static and dynamic IR on both the real and switched rails, and ramp-up current for the chosen enable order. Switch count sets IR drop; switch enable order sets wake-up time and in-rush.

Technical Reference DiagramHow do you floorplan a switchable voltage area so IR drop and wake-up both work?
Floorplan of the PD_GPU voltage area with a guard band, 12 switch columns under vertical VDD0p9 straps, a horizontal always-on channel for AO buffers and isolation cells, the supply bumps on the near edge, and a ledger: 240 switches, 22 mV target, 2.5 percent area.

Technical Explanation

  • Location: place the VA near the bumps or pads that feed it; every millivolt lost on the AON grid before the switch comes out of the budget.
  • Switch pattern: columns or a grid at a fixed pitch, aligned to upper-layer AON straps, so each switch reaches a strap through a short via stack.
  • Density: the switch count comes from the IR target; a denser pattern cuts IR and raises area, switch leakage and in-rush.
  • AO channel: keep rows or a channel for AO buffers, isolation cells and retention control, with secondary PG straps they can reach.
  • Guard band: create_voltage_area -guard_band (ICC2) keeps cells of other VAs out, so power planning does not short the two rails.
  • Chain entry: start the daisy chain near the controller and supply entry, so the first switches charge the rail where the grid is strongest.
# [ICC2]  icc2_shell
create_voltage_area -name VA_GPU -power_domains {PD_GPU} -region {{0 0} {1200 800}} -guard_band {{5 5}}
connect_power_switch -source U_PC/gpu_sleep -port_name gpu_sleep -mode daisy -direction horizontal -start_point lower_left -voltage_area VA_GPU
analyze_rail -voltage_drop static -nets {VDD0p9 VDD_GPU_SW VSS}
analyze_rail -voltage_drop dynamic -nets {VDD0p9 VDD_GPU_SW VSS}
check_mv_design

What To Check

  • Worst static and dynamic drop on VDD_GPU_SW sits inside the budget in every corner of the VA.
  • No switch is more than one strap pitch from an AON strap.
  • AO cells have secondary PG within reach.
  • Guard band and VA shape leave no sliver the placer cannot use.

Command Checks & Actions

ICC2 (icc2_shell)create_voltage_area -name VA_GPU -power_domains {PD_GPU} -region {{0 0} {1200 800}} -guard_band {{5 5}}

Create the VA with a keep-out band

ICC2 (icc2_shell)connect_power_switch -source U_PC/gpu_sleep -port_name gpu_sleep -mode daisy -voltage_area VA_GPU

Chain the switch enables inside the VA

ICC2 (icc2_shell)analyze_rail -voltage_drop static -nets {VDD0p9 VDD_GPU_SW VSS}

Check static drop on the real and switched rails

ICC2 (icc2_shell)analyze_rail -voltage_drop dynamic -nets {VDD0p9 VDD_GPU_SW VSS}

Check dynamic drop during switching

ICC2 (icc2_shell)check_mv_design

Confirm power intent and PG connectivity after the floorplan

Healthy, Suspicious & Hard-stop Results

  • Healthy (illustrative): Worst drop on VDD_GPU_SW is 19 mV against a 22 mV target, spread evenly across the VA.
  • Suspicious (illustrative): Average drop is 15 mV, but the corner far from the bumps shows 24 mV.
  • Hard stop: Drop exceeds 22 mV over a large region, or AO cells sit with no secondary strap in reach.

Common Mistake

The Trap: Packing all switches along one edge of the VA to keep the core clean.

  • Current then crosses the whole block on the switched rail, so the far side droops even though the switch count meets the budget.

What The Interviewer Is Testing

  • Do you plan the VA around supply entry, not just the logic shape?
  • Can you separate the IR problem from the wake-up problem?

Follow-up Question & Model Response

"The IR target is met but wake-up is now too slow. What do you change first?"

Candidate Model Response: Leave the switch count alone, since it is set by IR. Change the enable topology instead: split the daisy chain into parallel branches, or use a fishbone so branches enable together. Each change raises the in-rush peak, so re-run ramp-up analysis and check the AON neighbours. Only if that fails do you revisit the VA location or the grid.

Practical Example

Design Scenario: (illustrative) PD_GPU runs at 0.9 V with a 400 mA peak and a 22 mV switch budget. The team places 240 switches (illustrative HEADER_X8, 7.5 ohm each, so 12.5 mV across the bank) in 12 columns at 100 um pitch under the VDD0p9 straps, about 2.5 percent of a 1.2 mm by 0.8 mm VA. The first run shows 24 mV at the corner far from the bumps; moving the VA 300 um toward the bump field brings the worst drop to 19 mV.

Low-Power & UPF Handbook

Read the complete low-power guide library covering power domains, level shifters, isolation clamps, state retention, and UPF signoff verification.

VLSI Physical Design Planning Handbook — fourteen chaptersDesign PlanningFourteen chapters, floorplanning through timing budgets. →